Alpha 3.23.1 Live

Alpha 3.23.1 ist Live und bringt einige Neuerungen mit sich. 

Respawning

Angefangen bei den Änderungen der medizinischen Betten. Von nunan richtet sich die Möglichkeit des Respawnings nach der größe der Betten. Konkret bedeutet das: Jedes medizinische Bett ist jetzt Respawn-Fähig: 

    • T3 Betten erlauben eine Distanz von bis zu 20 km zum Todesort
    • T2 Betten beleben euch wieder, wenn ihr näher als 50 km von Bett entfernt verschieden seid. 

Diese neuen Werte sind noch nicht endgültig, sondern werden noch beobachtet, aber für 3.23.1 sind sie gültig. 

Also schnallt euch an, steigt in die Cutti Red oder packt einen Ursa Medivac in euer Schiff ein, bevor ihr euch das nächste mal in Gefahr begebt.

Bugfixes

Nachfolgend findet ihr den Auszug aus den offiziellen Patchnotes bezüglich der vorgenommenen Bugfixes: 

  • Fixed – PU – Stanton – UI – Oversized active Armistice Zone icon (STARC-108910)
  • Fixed – PU – Stanton – Actor – Respawning – Players who die and then get disconnected before respawning become stuck in a dead state and are unable to respawn
  • Fixed – PU – Stanton – UGF – Locations – Bunker elevator does not return up when called (STARC-111250)
  • Fixed – Multivehicle – PU – Vehicles / UI – QT effects are breaking HUD UI (STARC-104656)
  • Fixed – PU – Gamewide – Using a medpen causes you to drop your weapon
  • Fixed – PU – Distribution Centres – Elevators – Several elevator transit carriages created & destroyed immediately
  • Fixed – MULTIVEHICLE – PU – Vehicles / Components / Locations – It is possible when vehicles are spawned from fleet manager that radar components and elevator panels can detach from the ship and float permanently in a hangar, causing issues with collisions (STARC-101070)
  • Fixed – ARGO Mole / ROC – PU – Vehicle / UI – Vehicle HUD – Mining Mode UI has a variety of defects obstructing gameplay (STARC-88859)
  • Fixed – Drake Cutlass Black – Vehicles – Drake Cutlass Black is unable to liftoff from landing pads
  • Fixed – PU – Fleet Week 2024 – Actor / UI – Physical Shopping – Physical shopping AR Card is flickering when approached, impacting functionality
  • Fixed – Aegis Reclaimer – ALL VARIANTS – Ships / Salvage / Master Mode / UI – Players are unable to access claw in the copilot seat and the UI changes to QT / NAV master mode without any feedback to the copilot (STARC-111581)
  • Fixed – Anvil Hornet – ALL Variants – PU – Vehicles – Flight controllers have pitch and yaw rotational max speeds reversed
  • Fixed – PU – Stanton – ARC L4 – Locations – Lobby elevators cannot be called (STARC-109845)
  • Fixed – Community Localization – PU – Character Customizer / UI – Some labels cannot be localized (STARC-110101)
  • Fixed – PU – Law / Infractions / Notifications – Players cannot press charges against another player if they commit infractions against them 
  • Fixed – PU – Stanton – Locations / Inventory – Users are able to place Hangar flare items in public areas where they cannot be picked back up
  • Fixed – MISC Prospector – PU/AC – Vehicles/Balance – Misc Prospector has invulnerable spot for its nose leading to no damage taken (STARC-109000)
  • Fixed – PU – Stanton – microTech – Creatures / AI – Kopion are jittering and teleporting when running
  • Fixed – PU – UI / Upscaling – Shopping Kiosk UI missing elements when Upscaling is enabled
  • Fixed – PU – Stanton – Mission Content / Law – Trespass timer will go to negative numbers (STARC-95347)
  • Fixed – PU – Option Menu – UI – „Water – Number of Simulated Regions“ going back to Medium between sessions (STARC-104172)
  • Fixed – Origin 400i – PU – Vehicles – Life Support / Room System – Two room volumes are missing in the technical deck causing players to suffocate in the 400i (STARC-106700)
  • Fixed – Stanton – PU – mobiGlas / Visor Chat – Visor Chat messages remains visible over the mobiGlas
  • Fixed – PU – Physical Shopping – Locations – Multiple Locations – Items on display at multiple shops will end in ‚Transaction Error‘ when attempting to quick buy
  • Fixed – PU – Stanton – Mission Content / UI / mobiGlas – Completing a contract while the mobiGlas is open on the contract does not open the specific contract in the History tab
  • Fixed – PU – Runtime Cubemaps – Graphics / Lighting – Runtime cubemaps are taking an excessively long time refresh and / or not refreshing at all
  • Fixed – PU – Stanton – Distribution Centers (DC) – Locations / AI – The worker NPCs sometimes use tractor beams to shoot at the player
  • Fixed – PU – Actor – EVA – Depending on orientation, player places weapon through their head and neck when ADS
  • Fixed – RSI Ursa – PU – Vehicles / Design – Cannot enter Remote Turret
  • Fixed – Greycat ROC – Stanton – ROC Mining Laser Not Activating
  • Fixed – Crosshair not showing on GRIN_ROC
  • Fixed – PU – Character Customizer – Clicking the Character Customizer screen after reviewing your model and going back to it will show T-Posed models
  • Fixed – AC – UI / Scoreboard – The Grav Race mode does not show or update player score
  • Fixed – AC – Free Flight – UI – It is possible to select ground Vehicles for AC Free Flight mode, which can cause UI problems once in game lobby

Natürlich gibt es auch noch ein paar weitere Neuerungen, die sich aber zum Großteil auf technische Inhalte beschränken. 

Also bleibt uns nichts weiter zu sagen als: Wir sehen uns im Verse! 

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